Bojo The Mighty wrote:Hey just a few things on the swarm launcher.
The pros and cons are pretty evident, but as it stands the forge gun takes the cake in terms of Handheld AV not because of damage but because of the time it saves and the overall better defense the user has.
Swarms take about maybe 2-3 seconds to lock onto a target, which they have no alternative to, dumbfire was removed. After launching, the missiles take their sweet ol time diverging into the form of an X (where the bottom two might catch the ground) then converging on the target, which has travel time. After a shot, there's a cool down before another shot can even begin to lock on. A logistics using a swarm launcher is boned at first sight of enemy infantry.
The forge on the opposing side, has a charge up time but once the time is up, the projectile is fired at great speed and damage thus compensating the charge up. There is little wasted time with the forge, although there is travel time, it still has great speed. The great thing about the forge as well is that should the user be approached by an enemy infantry, the weapon if handled right can be used with effectiveness against the infantry, but is overkill compared to sidearm use, but anti infantry capabilities nonetheless.
So it comes to my conclusion that swarm launchers need to have dumbfire returned, so that when there is an LAV at point blank range, you don't have to waste all the time in the world locking onto it and distancing yourself so the missiles will converge right. It will also give Logi's a reason to even consider using the weapon, same goes for Type II scouts.
It also goes without mentioning that the swarm launcher skill affects the Splash Radius, which does you no good when it can't dumbfire.
To go along with dumbfire should it come back, the reticule should be changed. The dot should be swapped for an X to show how the will diverge then converge upon the X.
I think that with the more various gear there is in the game, the more reasonable dumbfire on swarms becomes. Now that there are mass Drivers and laser rifles and new gear approaching next build, the ability to spam dumbfire on infantry would seem overrated, especially with the way the missiles diverge at first.